
Abolish Magic
Enables Abolish Magic. Removes buffs and debuffs from units, deals damage to summoned units.
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229 upgrades

Enables Abolish Magic. Removes buffs and debuffs from units, deals damage to summoned units.

Whenever income timer expires, a friendly acid cloud spawns at random location which deals 20 damage to nearby enemies every second in a 500 AoE. Lasts 60 seconds

Reduces Spawn Cooldown.

Adds an Alarm-o-Bot to each barrack spawn. These bots can summon a random gnome unit periodically in combat.

Increases HP and Armor.

Enables Ancestral Charge: Charges to an enemy, dealing damage to enemies within 150 Radius. 20 Cooldown.

Units have a chance to revive once upon death. Revived units grant no bounty or experience.

Increases Attack Speed.

Increases HP.

Increases Spell Resistance.

Enables Prayer of Sacrifice: Heals the nearby ally with the lowest current health at the cost of their own life

Increase HP and Armor. The Main Building gains bonus Mana Regen.

Attacks have a chance to deal bonus damage.

Enables Arcane Vortex: Deals damage and restores self mana for each enemy it hits within 350 Radius. 10 Cooldown.



Increases shield capacity and Tinker's ability to recharge it. Shield Batteries can be recharged using various gnomish mechanisms.

Reduces Spawn Cooldown.

Increases HP and Armor.

Adds a Bearman to each Ancient of War Spawn. On kill, it transforms once into a bear, fully restoring health and gaining 25% health and damage. Bear attacks have a chance to deal bonus damage to up to 3 targets and reduce armor by 2 for 10 seconds. Armor reduction stacks. (Does not affect heroes.)

Enables Berserk Ability. Attacks faster but takes more damage for 10 seconds. 20 Cooldown.

Increases HP and Damage.

Increases Income.

Enables Blade Flurry: Deals damage to multiple enemies. 10 Cooldown.


Enables Blood Rage: Attacks faster and restores 7% of Max Mana on each attack for 10 seconds. 20 Cooldown.

Summons Bom-Bot for 10 seconds, which explodes on death to deal damage to nearby enemies in an AoE.

Increases HP Regen. (Does not affect summoned units)

Attacks bounce to additional units. Each bounce deals 80% of the damage of the previous hit.

Can cast Breath of Frost now. Deals damage in a 125-300 AoE, 800 distance. 10 second cooldown.

Attacks have a chance to convert the attacked unit into an allied Thug. (Does not work against summoned units and enemies with more than 1500 HP.

Can cast Bubble Armor now. Increases a target friendly unit's armor and health regeneration. Also if unit dies while it has bubble armor, it will deal damage to nearby enemies in 300 AOE. Lasts 20 seconds.

Whenever it dies, deals damage and stuns nearby enemies in a 500 AoE.

Increases HP and Evasion Chance.

Attacks burn the ground within 150 Radius for 3 seconds, damaging enemies standing in it.

Adds 2 Militias to each Barracks Spawn. Militia can repair mechanical units and buildings.

Increases HP, Armor and Evasion Chance.

Grants Lifesteal.

Increases HP and Armor.



Clawman are quick melee units

Attacks deal a percentage of their damage to nearby enemies within 125 Radius.

Deals damage to nearby ground units every second.



Increases the attack damage of all nearby allies.

Enables Conjuring of Mana: Restores mana to nearby allied units within 600 Radius.


Reduces the armor of nearby enemies.


Increases HP and Armor.

Increases Critical Strike Chance.

Increases Critical Strike Chance.

Attacks temporarily curse an enemy, lowering their accuracy for a short time.


Increases HP and Armor. The Main Building also emits a Decay Aura, dealing damage over time to nearby enemies within 1500 Radius.


Sleep Puts a target enemy unit to sleep for 5 seconds. A sleeping unit can be awoken by attacking it.


Increases HP and Armor.

Infects nearby enemy living units with Disease Cloud. Lasts 30 seconds.

Enables Dispel: Dispels buffs from units, deals damage to summoned units.

Enables Divine Intervention: Temporarily grants Divine Shield to an allied unit, reducing damage taken by 75%. 10 Cooldown.


Enables Dragon Shackles: Binds an enemy unit for 3 seconds, dealing damage over time.


Increases Finger of Death Damage.

Increases HP and HP Regen.

Whenever it dies, enrages nearby 3 allied units for 5 seconds.

Enables Ensnare, which will immobilize the target enemy unit, preventing movement and slowing attack speed temporarily. Ensnared air units can be attacked as if they were ground units. 15 Cooldown.

Enables Ensnare, which will immobilize the target enemy unit, preventing movement and slowing attack speed temporarily. Ensnared air units can be attacked as if they were ground units. 15 Cooldown.

Adds an additional poison effect to attacks, affecting only organic units. Lasts 6 seconds.

Increases Evasion Chance.

Attacks have a chance to deal damage within 200 Radius.

Increases Damage and Attack Speed. Additionally attacks reduce enemy armor for 6 seconds.


Deals damage to nearby ground units every second.


Coat your spears in a thick layer of ice

Enables Frost Armor: Grants a temporary self-cast frost shield that slows melee attackers for 2 seconds. 20 Cooldown.


Enables Gnawfrenzy: Attacks faster but takes more damage for 10 seconds. 20 Cooldown.

Grants Lifesteal.

Increases Attack and Movement Speed.

Increases building durability

Has a chance to block an attack, restore health and blind the attacker for 2 seconds.

Attacks have a chance to stun for a 0.5 seconds and deal bonus damage.

Attacks have a chance to deal bonus damage.

Every 3 seconds, restores nearby allies health in a 500 AoE. (Affects organic units only) (Does not stack)

Places a Healing Ward that heals nearby friendly units in a 500 AoE. Ward lasts 10 seconds. 20 second cooldown.

Increases Critical Strike Chance.

When it dies, it drops a meat that heals up to 8 organic units every second within a 600 Radius for 5 seconds.

Attacks deal bonus pure damage and heal the attacker for a percentage of the damage dealt, including the pure damage bonus.

Immolation that damages enemies and heals allies. Stacks per unit.


Increases Damage and Armor.




Increases Damage and Attack Range.

Hydra is a ranged unit that can spawn hatchlings on death

Increases Attack Range and Attack Speed.

Boost crushing wave damage.

Increases maximum number of units can be healed by Healing Wave.

Increases Phoenix Wave damage.

Increases Rain of Fire damage.

Increases Shockwave Damage.



Adds a Kodo Beast to each Totem Spire spawn. Kodo Beast attacks have a chance to deal bonus damage and restore its health.

Adds a Kodo Rider to each Barracks Spawn. The Kodo Rider provides a Command Aura that increases the attack damage of nearby allied units within a 900 Radius.

Enables Lance of Wrath: Deals damage to a random enemy. 10 second cooldown.

Increases HP, Armor and Regeneration

Attacks burn units and buildings for 30 seconds. Also grants attack range.

Increases HP and Armor.

Can eat a corpse to restore hitpoints.

Increases Spell Resistance.


Can cast Mana Burn now. Burns mana and deals damage equal to amount of mana burned.

Improves Mana Shield, increases Mana and Mana Regen.

Increases HP Regen.

Increases Income.

Increases Damage and Attack Speed.




Attacks have a chance to deal bonus damage to the target and additional nearby enemies within 300 range.



Increases Movement Speed.

Increases HP and Armor, The Main Building also emits a Slow Aura, slows nearby enemies within 1500 Radius.

Increases HP and Armor.

Increases HP, Armor and HP Regen.

Adds an additional slowing poison effect to attacks, affecting only organic units. Lasts 4 seconds.

Cripple Decreases an enemy unit's damage by -12. Lasts 60 seconds. (Lasts 30 seconds for heroes.)

Increases Evasion Chance.

Attacks have a chance to stun for a 0.8 second and deal bonus damage.

Increases Damage.


Increases Income and increases the HP of all organic units.

Grants bonus gold for killing enemy units, except summoned units.

Adds an additional poison effect to attacks, affecting only organic units. Lasts 6 seconds.

Units can drink Healing Potion. Heals self over 10 seconds. 20 second cooldown.


Attacks have a chance to deal damage to nearby enemies within 250 Radius.

Attacks have a chance to deal damage within 200 Radius.

Increases Attack Speed.

Temporarily increases the unit's attack speed for 8. Has a 20 Cooldown.

Summons a reef elemental with a 30s cooldown

Chance to reduce 50 damage

Increases Movement Speed.


Attacks steal life from the target and restore it to the attacker. Up to 4 nearby allied organic units each receive 50% of that amount within 500 range.

Whenever a unit dies, deals damage to nearby enemy units in a 300 AoE.



Grants a chance to block incoming damage.

Attacks have a chance to stun for a 1 second and deal bonus damage. Does not affect buildings.


Reduces enemy attack speed for 10 seconds.

Increases income. Syndicate units you manually train become Mercenaries with bonus HP and damage.


Increases HP and Damage.


Abolish Magic Dispels positive buffs from enemy units, and negative buffs from friendly units. Deals 300 damage to summoned units.

Increases Raise Dead duration and grants bonus HP.

Raises minions from a corpse.

Adds an additional attack and movement speed slow effect to attacks. Slow can stack for each different unit. Slow lasts 5 seconds. (Lasts 3 seconds against heroes.)

Adds an additional poison effect to attacks. Lasts 5 seconds. Damage can stack for each attacker unit. (Does not affect mechanical units.)

Slow Slows enemy unit's attack and movement speed by 25%. Lasts 20 seconds. (Lasts 10 seconds for heroes.)

Adds Spellbreaker to each Hall of Blood spawn. Spellbreaker can steal enemy buffs or transfer ally debuffs, and has extra Spell Resistance.

Increases Spell Resistance.

Increases HP and Armor. Melee attackers take damage when hitting buildings.

Increases building durability.

Increases HP and Armor. Melee attackers take damage when hitting buildings.

Increases HP and Armor. Melee attackers take damage when hitting buildings.

Increases Armor, returns Damage to Melee attackers.

Attacks bounce to additional units. Each bounce deals 80% of the damage of the previous hit.



Increases Attack Speed and Armor.

Increases Spell Resistance and Evasion Chance.

Attacks have a chance to purge for 5 seconds and deal bonus damage. Deals x2 damage to Summoned units. Additionally recharges shield to the unit.







Increases HP and Attack Speed.

Bombards an area with 10 rockets , damaging enemy units with a 7 second cooldown Deals physical damage.

Stone Form transforms the Gargoyle into a statue which has +15 Armor, Spell Immunity and bonus health regeneration. The Gargoyle cannot attack in this form but deals damage to nearby enemies in a 450 AoE on death.|




Increases Damage and Attack Speed.

Increases Damage and Attack Speed.



Increases HP.



Enables Thunder Clap: Deals damage to nearby enemies within radius and temporarily reduces their attack and movement speed.

Enables Thunderstrike: Deals damage to units in within 200 Radius and purges them for 5 seconds. Summoned units take additional damage. 10 Cooldown.

Attacks deal a percentage of their damage to nearby enemies within a 125 Radius.



Adds a Toxfin to each Pond Spawn. Toxfin deals damage to nearby ground units every second.


Increases HP Regen.

Grants attack speed passively, and attacks have a 25% chance to deal x2 True Damage.

Spearmen are powerful ranged units

Reduces the chance of a Backfire triggering.


Increases HP and Armor. The Main Building also emits a Decay Aura, dealing damage over time to nearby enemies within a 1500 radius.


Buy tidehunter workout equipment so they live longer

Pay for warlock studies in the void

Causes attacks to damage multiple units.

Enables War Stomp: Deals damage and stuns nearby enemy ground units within 250 Radius. 10 Cooldown.

Cripple Decreases an enemy unit's damage by 18%. Lasts 60 seconds. (Lasts 30 seconds for heroes.)

During the night all units trained from the Ancient of War gain bonus HP Regeneration.


Web binds an enemy air unit in webbing, forcing it to the ground and slowing them for the duration of the web. Webbed units can be hit as though they were land units.

Hex Transforms an enemy organic unit into a random critter for 4 seconds. (Lasts 2 seconds for heroes.)

Enables Ensnare, which will immobilize the target enemy unit, preventing movement and slowing attack speed temporarily. Ensnared air units can be attacked as if they were ground units. 15 Cooldown.

Can cast Z.A.P. now. Shoots 10 rockets to deal damage. 10 second cooldown.

If a unit dies while infected; it will revive as a Zombie. Revived Zombies can also infect enemies.